Forget it, Jake, it's Wright-Town. A series of people simulators from Maxis, the creators of the insanely popular SimCity. Players are in charge of the lives of everyone in a neighborhood, though you can only play one household at a time.
For that household, mind the Sims' needs food, sleep, fun, socialization, hygiene, and the like as they guide them through the daily grind of dealing with work, chores and the kids, if you're inclined to get your Sims to start a family.
Sometimes things go awry, and your Sims won't listen to you, or they'll have nervous breakdowns, or they'll be kidnapped and impregnated by aliens.
It can be more fun to let this happen if you're feeling sadistic , or just like to see your Sims implode, have their house catch on fire, or die en masse. Alternately, you can set up your own little Soap Opera , or recreate your favorite fictional characters, or even just play normally. It's a series of games about Real Life. It Will Never Catch On. The Sims 1 Point Build system using five ten-point scales with a total of twenty-five points to distribute between them: Having said that, there was no aging in the game: Bustin' Out lost everything due to the villainous Malcolm Landgraab, so they must advance to the top of their chosen career path, as well as fulfilling other goals and helping out a number of other Sims who've also been wronged by Malcolm.
It went off-line in Starting with the first expansion pack, this would assign the Sim a randomly-generated Lifetime Wish, which keeps them happy for the rest of their lives if they achieved it. These would contribute not only to a Lifetime Aspiration Score, which could be used to purchase various loosely realistic in-game objects the most basic of which being a literal Money Tree , but also to the Sim's real-time Aspiration meter.
This corresponded roughly to self-esteem or general mood, and could override a Sim's physical-needs total if it was high enough.
It takes place in an urban environment named Urbzville. Unlike the main series, the characters are referred to as "Urbs" but are otherwise exactly like normal Sims. The Point Build Personality was removed in favor of five "Traits" which had direct and practical effects on gameplay: Relationships were simplified, with Sims sharing a relationship bar so both parties have the same opinion of each other, no longer allowing unrequited feelings.
The game departs from The Sims formula to some extent, increasing the strategy and roleplaying aspects and removes the daily hindrances, such as the need to urinate, but still retains much of The Sims The Sims Freeplay The Sims 2 in gameplay but with The Sims 3 assets, and the FarmVille formula.
Worth mentioning because they actually managed to alleviate the microtransactions criticism by finding a happy medium between the Farmville formula and single player gaming the in game currency, simoleon, is easy to get, and Life Points can be earned from watching ads, hitting certain achievements, or even just completing tasks, instead of through exclusively buying them with real cash, and the wait time between actions is actually reasonable The Sims 4 Sims series celebrates "the heart and soul of the Sims themselves" and have the Sims show more personality than in previous installments; this was eventually executed by having all Sims have an overall "mood" which enhances their facility at certain interactions and slows down others.
The game will feature new tools to customize worlds and share them with others. Unlike SimCity , the game is a single-player offline experience, although you do need an Internet connection to play it anyway- to appease it's Copy Protection If you want altered forms of play, there's MySims Nintendo Wii and Nintendo DS , which has the dressings of The Sims but lacks a lot of the essentials of the game.
Instead, it's more like Animal Crossing , but for people who prefer to work with cute chibi humans instead of a bossy tanuki. And there was a Facebook version, merging the game with a Farmville experience, but it was eventually closed due to lackluster player reception. There are also multiple online sites dedicated to making custom mods, from new clothes, to new items, to super-realistic skins and eyes, to a Sims-based construction of Rivendell.
The Sims games actually come with pre-constructed 'Mod' folders for you to put these things in. The three mainline games have had, as of , at least seven Expansion Packs each, all of which add new features, permutations and gameplay options such as the ability to become vampires or plant-creatures, go to college or on vacations, own pets, open your own business, and so on.
The two sequels also have a number of "Stuff Packs" associated with them; these only provide new objects as opposed to gameplay functions. According to EA, the franchise passed the one-hundred-million-units mark during the Sims 2 era, but they're probably counting the expansion packs , which they maybe shouldn't.
The game includes tools which allows you to export your houses, Sims, and neighborhoods as Downloadable Content for other people; and, as mentioned, there is a huge variety of unofficial Game Mods which change the way the game functions. It has been used to create several works of fiction: Rooster Teeth Productions, creators of Red vs.
Blue , were employed by EA to make The Strangerhood using The Sims 2 as a marketing effort; and a British college student created a homeless-father-daughter drama blog called Alice And Kev using the third game.
The Sims provides examples of: Obviously, you can apply this to your own Sims, but it applies to premade Sims as well. Several of the default houses in The Sims series are described this way.
They generally come with the lowest tier items, which are prone to breakdowns and malfunctions. And it's entirely possible to create your own if you don't know what you're doing, or are feeling a bit malevolent against your sims.
In The Sims 2, alien sims have green skin , while some other life states introduced in the expansion packs make the sim develop unnatural skintones.
An in-game modding feature allow players to create custom skintones and there's lots of unnaturals to download in custom content sites.
In The Sims 3, the player can create sims with green, blue and beet-red skintones. Sims 4 added multiple grey tones for vampires. The Sims 1 and The Sims 2 had less customisation options for the face and body, meaning that a person was differentiated mostly by the colour of their skin, with examples like Bella Goth. The Sims 3 and The Sims 4 makes it possible to edit the face and body more, and a Sim can have more accurate racial features than just a bland North American appearance.
The top rewards for levelling up are furniture and garden accessories. An Interior Designer Is You: You can design houses from the ground up, planning up almost everything about them. Great potential for cruelty exists here, naturally.
In the first game, Sims always seemed to be programmed to take a dip in your pool The third game has a couple weird quirks. Sims always follow you to public lots whenever you visit them. Specifically this is to keep say, the city park from being too empty. The problem comes in when you come in at weird hours and people with no reason to be there show up. They proceed to mill around until their schedules take them elsewhere. Toddlers regularly sit on the doorstep in their houses. They will also crawl over to the top of the stairs and sit there, if they're on the second floor, for example.
This almost always happens when someone else has been told to pick them up. In the first and second games, visitors would sometimes play with a baby without even knowing the baby's parents.
This was fixed in the third game. Sometimes the friends of your Sims can break into your house for no reason when your Sims are sleeping, and then proceed to mingle around and annoy your pets, and then go home only when they get exhausted. This can also fit in Artificial Stupidity. Even though Sims can now eat and watch TV at the same time, they remain very, very stupid creatures even by the time of Sims 4: Sometimes the Sims do things that no sane human would ever do, ranging from the mildly eccentric to the vaguely creepy to the batshit insane.
Playing video games, fishing, or writing stories until they starve or pass out from exhaustion. Of course, it doesn't take Werner von Braun to work out how to torture them with this Having no circadian rhythm. They will go to bed at eleven AM if that's when they're tired, and then wake up at ten PM the next night fully rested and not mind at all. They will never have any trouble sleeping, except for Sims with the Light Sleeper trait in The Sims 3. In the first two games Sims could not get out of a pool without a ladder, which made an easy way to kill them.
Averted from the third game onwards, which allowed them to climb out even without a ladder; intentionally drowning Sims now required that the player build a wall around the pool.
Try giving your Sims more than one kitchen. Rather than stay in one kitchen, to cook, prepare and eat the meal they'll quite likely go back and forth with each step, even if the second kitchen is on another floor.
It puts much more time between a hungry Sim deciding to eat and finally actually eating. Nobody's a genius when they panic, but panicking Sims just seem to throw their brains out of the window, panicking too much to call the police, the firefighters, or even run away at all.
They just stand there screaming as the dinner burns or the carpet burns or THEY burn. And finally, the mother of all stupid actions , running directly towards a burning fire or other disaster, then standing shrieking until the fire burns out.
Fire safety is not big in SimNation. You can buy a fire-extinguisher and smoke alarm in Sims 4, but they're purely decoration with no function at all. While Sims 4 vastly improves on pathfinding, and Sims are slightly less stupid while panicking, they're still pretty mindless when left to their own devices.
For example, set them to 'practice' something and they'll do it for hours, until they're either starving or exhausted, to the exclusion of all else. And if you're asked out by another Sim, accept and your Sim won't so much as finish going to the toilet; the loading screen kicks in and they turn up with their bladder half-emptied and go all over the floor resulting in the 'Embarrassed' state or a half-eaten sandwich in their pocket.
If one Sim goes out on a date, the Sim you leave at home will do nothing productive at all, even if you left them practising a skill that also raises their Fun. You'll return to find them trolling Forums and watching television. The Sims 4 actually has problems with the house's main door if you build up your house from scratch. The game requires you to set a door is the main door, and actually allows you to set any door as the main door, even if the door doesn't lead outside, and even then, if your main door doesn't face the street, the game will get confused.
As a result, random sims will come into your house, go out the back or into a random room , then knock to be let in. It's actually disturbing and hilarious at the same time. Added over the course of the series: All careers require you to have a certain amount of friends.
However, the friends of anyone in the household count towards the friendship requirement, so you could have your working sims go out and work their jobs, while one or two sims stays at home and mingles with the neighbours and get friends.
The Sims 3 streamlined the relationships so that their relationships didn't have to be mutual. This removed a massive headache. Allowing your sims to actually chat with other sims over the phone.
Surprisingly this was not included in the base version of the first game you could only call people to invite them to come to your house , which confused a lot of people. Allowing you to set relations with your own sims via the Create-A-Sim.
In the original Sims game, you'd create sims who are supposed to be a family yet barely know each other, so before sims who were supposed to be married could even sleep in the same bed, you had to devote about minutes making them talk to each other and do things to make their relationships up. After Sims 2, you could preset their relationships so that married Sims will have a romance with each other, and sims with children will actually know who they are.