The macintosh guide to dating and marriage. Users Guide.



The macintosh guide to dating and marriage

The macintosh guide to dating and marriage

There is no way out of it. Each girl has a diary and this is the way you check how they feel about you. As you give them gifts and talk to them then that one heart will turn into a red heart, after that, it will gradually go up to a maximum of four red hearts meaning they will marry you if you ask.

Muffy and Celia may love you up to two hearts just for your continued existence. They can be fickle creatures though. Sometimes by proposing, then rejecting, one of the girls then it may make some of the other girls like you more.

Just like in real life. To have a girl fall in love with you you should talk to them and give them the gifts they like. There are around five or six love cutscenes fo each girl and within these cutscenes you need to pick the right responses. You trigger cutscenes dependent on how much they girl likes you, although some can be random. So, who are the girls, what do they like and how do you get the cutscenes?

So we have four girls in this game: She wears a pair of tan shorts and a blue vest top, she looks slightly boyish and stays at the Inner Inn. She can be found wandering all over the place. She wakes up at 9am and leaves her room at around 9: Her diary is in her room on her desk. Trick blue flowers, clay statues, fossils and curry Muffy: She wears a red dress and a red hairband.

Muffy lives and works in the Blue Bar and can be found there most days. She will leave around 4pm for a quick walk to the Inner Inn before going back around 5: Flowers, moon ores, Celia: She wears a dark green dress. Her diary can be found up the ladder in that house, beneath her bed. Flowers, eggs, vegetables Lumina: Lumina wears a white top and blue trousers and has a very slight frame. Lumina lives with her grandmother, Romana, in the large Villa at the top of the hill.

Her diary is at the back of her room, upstairs in the mansion. Flowers, golden wool, strawberry cake Nami: Nami often has little observations about the world and the seasons, she prefers the winter. Wakes up at 9am, leaves room at 10am. She will then hang out around the back of the inn before wandering the valley. She may end up visiting the bar in the evening and will go to bed whenever she feels like it. This can range from 11pm to 2am. If you speak to her repeatedly until she has nothing new to say, you will gain favour.

I had 1 red heart, nothing to give her, spoke to her a lot in her room, checked her diary again and it had gone up to 2 hearts. You'll trigger this at 1 red heart. Leave your house around 12pm to find that Nami is mooching around your farm, looking at all your stuff.

If you like Nami and want her to like you back, tell her she can do whatever she wants. With this new freedom Nami will stay a little longer at your farm to explore it further. You need 2 hearts for this one, though it can trigger at 1 heart.

Go into the Blue Bar at between 7pm — 8pm provided Nami is in the bar and not elsewhere. Nami will ask you what it is you want and you should ask her whether you can sit next to her. You turn to leave, but it seems as though Nami has forgotten to pay her tab, as Muffy helpfully points out, you should pay for it which is g. Muffy will coo about how generous you are and you get to leave feeling like such a nice guy, though g poorer.

Go into your house and back out again at some time in the morning, around 8am. It seems as though Nami has left her rent money and left the valley. Agree to do this. Everybody is ecstatic, Nami is confused, they all go to lunch. Afterwards, Nami will talk to you in private. To trigger this scene go into the inn sometime in the evening when Nami is in there.

Nami will then leave. This cutscene is a kind of proposal event. During the winter go into the inn in the evening and Tim will tell you Nami is sad. At that moment, Nami will come down the stairs and leave the inn, on the verge of tears. You can offer that she comes and lives with you instead, Nami will be over the moon and will agree to live with you instead.

Even after you have received that last proposal event you can propose to Nami officially with the blue feather to suggest marriage. Doing parenting things together. In the Special Edition version of the game you now have Lumina, previously a child in the original version of the game, available for marriage.

She lives with her rich grandmother and their butler. She starts out sweet but very restricted by her grandmother but turns rather strict by the time you have a child together. If you marry Lumina she will wear a blue dress with a pink headband during Chapter 2: A Birth and will spend a lot of time in the house, though can sometimes be found wandering around outside the farm. She will don a yellow tartan dress and orange neckscarf for any subsequent chapters.

If you don't marry Lumina she will wear a sort of yellow tartan dress with and orange neckscarf. She will continue to live at home with her grandmother and Sebastian and will never marry. Lumina will exit her bedroom in the upstairs area of the mansion at around 9am, go downstairs and play the piano until about midday, then leave the mansion and either spend time in the courtyard or walk down to visit the firework makers.

On Van days Lumina will visit Vans store and will spend a lot more time outside around the valley. To trigger this cutscene you need 1 red heart. Enter the Villa when Lumina is playing on the piano, between 10am and 12pm, I triggered it at almost dead on 10am. Romana encourages Lumina to play more creatively before leaving. Lumina will tell you about how she started playing the piano when she was very young and about the pressure she feels to play perfectly and how she was constantly compared to her mother, who also played piano.

After the chat, Lumina will feel much better and thanks you for listening to her. Triggered at 2 hearts, walk into her room whilst she is in there alone. This can be triggered either in the morning between 8am and 9am or after she has finished playing the piano after 12pm. I triggered this at I presume that this feeling changes when you eventually marry the girl.

Enter the villa foyer after 7pm to be greeted by a surprised Sebastian. Before you can hear too much, Sebastian ushers you into the kitchen and scolds you for listening at their door. At 4 red hearts you can access the final Lumina cutscene. Leave the mansion sometime after 7am to have Lumina stop you as you leave. She talks to plants, which is a little odd, but sweet. She often comments on the surrounding nature of the valley and has a very appreciative, carefree attitude.

Celia gets a little stricter and sterner with him though. She will want your child to take over the farm. Celia will continue to wake up at 6am; the earliest of all the brides. Wakes up at 6am, leaves house at 9am. Sometimes Celia will walk to the shops, across the bridge, and on Van days she can often be found near Vans store or near the pond by the Harvest Sprites house.

This cutscene can happen at any time between 2 to 4 hearts. Again, this cutscene can happen with either 2 or 3 hearts in the diary. Around about 10am works for me. Celia will exit the house before you have the chance to enter and will be startled to see you standing there. Ask her that and Marlin will come out the house and spy on your conversation.

Celia will be, naturally, rather furious with him. At this point Vesta will come and join the party. You can blame Marlin or apologize; apologize for delaying Celia and Celia will defend you then ask you to escort her partway to town. Try to enter the house not the produce room in the morning when only Celia is inside.

This worked for me at 8am just after Marlin had left and Vesta was already outside. Before you can enter Celia will leave the house and invite you to go with her on a walk. You can tell her to refuse the marriage or to try it out.

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The person you really need to marry



The macintosh guide to dating and marriage

There is no way out of it. Each girl has a diary and this is the way you check how they feel about you. As you give them gifts and talk to them then that one heart will turn into a red heart, after that, it will gradually go up to a maximum of four red hearts meaning they will marry you if you ask.

Muffy and Celia may love you up to two hearts just for your continued existence. They can be fickle creatures though. Sometimes by proposing, then rejecting, one of the girls then it may make some of the other girls like you more.

Just like in real life. To have a girl fall in love with you you should talk to them and give them the gifts they like. There are around five or six love cutscenes fo each girl and within these cutscenes you need to pick the right responses. You trigger cutscenes dependent on how much they girl likes you, although some can be random. So, who are the girls, what do they like and how do you get the cutscenes?

So we have four girls in this game: She wears a pair of tan shorts and a blue vest top, she looks slightly boyish and stays at the Inner Inn. She can be found wandering all over the place. She wakes up at 9am and leaves her room at around 9: Her diary is in her room on her desk. Trick blue flowers, clay statues, fossils and curry Muffy: She wears a red dress and a red hairband. Muffy lives and works in the Blue Bar and can be found there most days. She will leave around 4pm for a quick walk to the Inner Inn before going back around 5: Flowers, moon ores, Celia: She wears a dark green dress.

Her diary can be found up the ladder in that house, beneath her bed. Flowers, eggs, vegetables Lumina: Lumina wears a white top and blue trousers and has a very slight frame. Lumina lives with her grandmother, Romana, in the large Villa at the top of the hill. Her diary is at the back of her room, upstairs in the mansion.

Flowers, golden wool, strawberry cake Nami: Nami often has little observations about the world and the seasons, she prefers the winter. Wakes up at 9am, leaves room at 10am. She will then hang out around the back of the inn before wandering the valley.

She may end up visiting the bar in the evening and will go to bed whenever she feels like it. This can range from 11pm to 2am. If you speak to her repeatedly until she has nothing new to say, you will gain favour.

I had 1 red heart, nothing to give her, spoke to her a lot in her room, checked her diary again and it had gone up to 2 hearts. You'll trigger this at 1 red heart. Leave your house around 12pm to find that Nami is mooching around your farm, looking at all your stuff. If you like Nami and want her to like you back, tell her she can do whatever she wants.

With this new freedom Nami will stay a little longer at your farm to explore it further. You need 2 hearts for this one, though it can trigger at 1 heart. Go into the Blue Bar at between 7pm — 8pm provided Nami is in the bar and not elsewhere. Nami will ask you what it is you want and you should ask her whether you can sit next to her. You turn to leave, but it seems as though Nami has forgotten to pay her tab, as Muffy helpfully points out, you should pay for it which is g.

Muffy will coo about how generous you are and you get to leave feeling like such a nice guy, though g poorer. Go into your house and back out again at some time in the morning, around 8am. It seems as though Nami has left her rent money and left the valley. Agree to do this.

Everybody is ecstatic, Nami is confused, they all go to lunch. Afterwards, Nami will talk to you in private. To trigger this scene go into the inn sometime in the evening when Nami is in there.

Nami will then leave. This cutscene is a kind of proposal event. During the winter go into the inn in the evening and Tim will tell you Nami is sad.

At that moment, Nami will come down the stairs and leave the inn, on the verge of tears. You can offer that she comes and lives with you instead, Nami will be over the moon and will agree to live with you instead. Even after you have received that last proposal event you can propose to Nami officially with the blue feather to suggest marriage. Doing parenting things together. In the Special Edition version of the game you now have Lumina, previously a child in the original version of the game, available for marriage.

She lives with her rich grandmother and their butler. She starts out sweet but very restricted by her grandmother but turns rather strict by the time you have a child together. If you marry Lumina she will wear a blue dress with a pink headband during Chapter 2: A Birth and will spend a lot of time in the house, though can sometimes be found wandering around outside the farm.

She will don a yellow tartan dress and orange neckscarf for any subsequent chapters. If you don't marry Lumina she will wear a sort of yellow tartan dress with and orange neckscarf. She will continue to live at home with her grandmother and Sebastian and will never marry.

Lumina will exit her bedroom in the upstairs area of the mansion at around 9am, go downstairs and play the piano until about midday, then leave the mansion and either spend time in the courtyard or walk down to visit the firework makers. On Van days Lumina will visit Vans store and will spend a lot more time outside around the valley. To trigger this cutscene you need 1 red heart. Enter the Villa when Lumina is playing on the piano, between 10am and 12pm, I triggered it at almost dead on 10am.

Romana encourages Lumina to play more creatively before leaving. Lumina will tell you about how she started playing the piano when she was very young and about the pressure she feels to play perfectly and how she was constantly compared to her mother, who also played piano. After the chat, Lumina will feel much better and thanks you for listening to her. Triggered at 2 hearts, walk into her room whilst she is in there alone.

This can be triggered either in the morning between 8am and 9am or after she has finished playing the piano after 12pm. I triggered this at I presume that this feeling changes when you eventually marry the girl. Enter the villa foyer after 7pm to be greeted by a surprised Sebastian. Before you can hear too much, Sebastian ushers you into the kitchen and scolds you for listening at their door. At 4 red hearts you can access the final Lumina cutscene. Leave the mansion sometime after 7am to have Lumina stop you as you leave.

She talks to plants, which is a little odd, but sweet. She often comments on the surrounding nature of the valley and has a very appreciative, carefree attitude. Celia gets a little stricter and sterner with him though.

She will want your child to take over the farm. Celia will continue to wake up at 6am; the earliest of all the brides. Wakes up at 6am, leaves house at 9am.

Sometimes Celia will walk to the shops, across the bridge, and on Van days she can often be found near Vans store or near the pond by the Harvest Sprites house. This cutscene can happen at any time between 2 to 4 hearts. Again, this cutscene can happen with either 2 or 3 hearts in the diary. Around about 10am works for me. Celia will exit the house before you have the chance to enter and will be startled to see you standing there. Ask her that and Marlin will come out the house and spy on your conversation.

Celia will be, naturally, rather furious with him. At this point Vesta will come and join the party. You can blame Marlin or apologize; apologize for delaying Celia and Celia will defend you then ask you to escort her partway to town.

Try to enter the house not the produce room in the morning when only Celia is inside. This worked for me at 8am just after Marlin had left and Vesta was already outside.

Before you can enter Celia will leave the house and invite you to go with her on a walk. You can tell her to refuse the marriage or to try it out.

The macintosh guide to dating and marriage

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1 Comments

  1. Look for someone who is disciplined and diligent, who has goals and works toward them, who starts projects and finishes them. The genealogy data is often represented as a tree, but one can construct two very different trees, each with an individual at its root. You'll trigger this at 1 red heart.

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