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January Learn how and when to remove this template message The Sims 3 is built upon the same concept as its predecessors.
Players control their own Sims' activities and relationships in a manner similar to real life. The game play is open-ended and does not have a defined goal. Challenges occur randomly based on aspects of each Sim's lifestyle, such as relationships, skills and job. Career opportunities such as working overtime or completing special tasks can yield a pay raise, cash bonus, or relationship boost.
Skill opportunities are requests by neighbors or community members for Sims to solve problems using their acquired skills for cash or relationship rewards.
If the opportunity is connected to a Sim's school, the reward may be increased school performance. Fulfilling a Sim's wish contributes to the Sim's Lifetime Happiness score, allowing players to purchase lifetime rewards for the cost of those Lifetime Happiness points.
The game includes an optional feature called "Story Progression" which allows all Sims in the neighborhood to autonomously continue free will without the player ever controlling those sims. Sims live for a set duration of time that is adjustable by the player and advance through several life stages baby, toddler, child, teen, young adult, adult, and elder. Sims can die of old age or they can die prematurely from causes such as fire, starvation, drowning, electrocution.
Further causes of death were added in the games expansion packs. Create a Sim[ edit ] The Sims 3 introduces many more character customization options than its predecessor The Sims 2. The player has a larger selection of body types for Sims as muscle and body weight sliders have been introduced. However, toddlers do not have the option to have their weight customized. The Late Night expansion pack also added sliders for breast size and muscle definition that are also included in the base game.
Expanded skin tone options have also been added. Each skin tone can be further customized with a light to dark slider. The player is able to pick their Sim's shoes, a feature previously limited to console versions of The Sims and The Sims 2. There are a total of 22 hairstyles for female Sims and 17 hairstyles for male Sims with more available through either expansion packs, stuff packs, The Sims 3 Store or third-party custom content. Hats and accessories may be applied and may also have their colors and textures altered.
Each Sim's hair color can be chosen from one of eight basic colors, or the hair color can be customized using a color wheel to choose the base hair color, roots, highlights or tips. The Sims 3 offers many more character customization options than its predecessors. With the addition of "Advanced Mode", players can focus on single features on a characters body to modify, allowing for detailed customization.
Players also have the option of giving freckles, beauty marks, and tattoos to their Sims. Sims can begin building skills as early as their toddler days.
While skills do not show up in the meter right away, using skill building objects is rewarded once the toddler grows into a child. New skills were later added in expansion packs. When Sims reach level 10 of a skill, they will get a certificate in the mail. Each skill has a tab in the skill journal detailing the level of the skill, statistics, what the challenges are, and sometimes other special information.
Various challenges are also available in the skill journal. When a challenge is completed, Sims can earn rewards. All of these rewards earn some kind of benefit, such as quicker completion, better results, etc. With the Ambitions expansion pack, the skill journal also shows hidden skills that a Sim has learned. Part-time jobs have a lower pay than full-time jobs and do not give career opportunities.
Part-time jobs are also available for teen Sims after they attend school. The Ambitions expansion pack also introduced professions, careers that allow the player direct control over their Sims' work and how they spend their days, and the ability for Sims to register at City Hall as self-employed in a skill career. Sims can look for these jobs in the newspaper, the computer, or apply at the "rabbit hole" building where they would like to work.
Sims are also able to make a living at home through their skills such as selling their own paintings, writing novels, playing guitar for tips, or growing fruit and vegetables. Jobs such as nectar making is also a profession with the Sims 3 World Adventures. Sims can also buy out businesses and receive a percentage of the profits they earn.
Depending upon which of these the Sim is directed affects the performance bar. If the performance bar is maxed out, this will help to increase a Sims chances of being promoted. A new feature The Sims 3 offers is branching careers, which allows Sims to choose a certain path in their career such as a Sim in the Music career can eventually choose to specialize in Symphonic music or Rock.
These branches are generally offered around level 6 of a career, depending on which career the Sim is working.
Worlds[ edit ] Neighborhoods are now being officially referred to as 'worlds', or, when moving, towns, possibly due to Electronic Arts ' use of the Create a World tool and the neighborhoods scale. Worlds are now 'seamless', open to exploration between lots and are affected by a new game mechanic called story progression. The primary world in the game is Sunset Valley, while an additional world called Riverview can be obtained for free.
All expansion packs to date except Generations and Seasons have included a world, and additional worlds can be bought at The Sims 3 Store for sim points. The Create a World tool allows players to make their own neighborhoods with custom terrains similar to Sim City 4. A game patch, released in conjunction with the release of Ambitions, also allows players to manipulate pre-made neighborhoods to a limited degree, such as adding or removing lots and scenery.
There seem to be important differences between the two, like the sims they can spawn, etc. Up to now [update] , Bridgeport is the only pre-made world to be cataloged as a city. The rest, including the exotic destinations from World Adventures, are considered suburbs. Players can explore the world outside their Sims' homes without having to face strenuous loading times. Every house lot is now synchronized with the main neighborhood time. In previous Sims games, the time of day was separate and different for each house lot.
Players can interact with every building and amenity in a city. Although players are unable to see inside of certain commercial buildings often called rabbitholes grocery, bookstore, theater, police station, school, etc.
The player has complete control in some other commercial buildings — such as the gym, library and the beach house. All occupied residential buildings can be entered in the same manner as a Sims' home, provided that the buildings are not empty or it is not too late at night. The square tile outlines that appeared on the ground in previous Sims games' build and buy modes are now a quarter of their original size to give the player more liberty to place objects where they want.
Alternatively, it is possible to place objects freely without square tiles, an option that was missing in previous Sims games. Players can re-color and re-pattern the furniture and other items to specific shades and patterns with the new Create-a-Style and make houses with five levels basements of up to four floors deep.
Build mode is one of three modes in The Sims 3. It is used mainly for construction and architectural work. Some items that would be considered to be in build mode, such as counters and lights, are actually in the buy mode section. Walls and foundations cannot be placed within one tile of the outer limit of the lot.
Fences can be placed all the way up to the edge of the lot and all structures built by the players are limited to five above-ground stories as well as four basement levels. Buildings can be modified to appear to be taller than five stories, either using shells introduced in Late Night or by use of the constrainfloorelevation false cheat, which disables the requirement for above-ground floors to be uniform in height and level.
There will, however, still be only a maximum of five usable above-ground floors. The height of a section of wall is equal to the length of 3-floor squares. It is possible that the length of a game tile is 1 meter, and that the height of a section of wall would then be 3 meters. In some situations, Build mode, as well as Buy mode, may become disabled, such as during a fire, burglary, or other major event. This is done to prevent modifications to the lot that may impact or prevent a game event from occurring.
After the event has ended, Build and Buy modes will be re-activated. This feature has been an annoyance to many players and is disabled in many mods. Depreciation of objects is visible in The Sims 3. This adds realism to the game and gives the player limited tries at building before the costs of building use up too much of the funds intended for furnishing and living expenses.
When in build mode, players can return items for full value by using the undo tool. In Buy mode, the player may purchase items from the catalog, sell objects that are on the current lot, and arrange objects on the current lot. Construction-related elements such as doors, windows, fences, and stairs are not associated with buy mode, but are in build mode. The descriptions of many of the objects available for purchase in the game namely the least expensive ones involve humor, sarcasm, insults towards the player, and wit, and serves as comic relief in the game.
For example, one of the cheapest cars available in The Sims 3, the "Big Lemon", notes that although the car's doors are jammed and its ignition is faulty, it is still worth buying. Another example is the outdoor entertainment item "Foot-and-Hand Ball" used to train the athletic skill, which references and pokes fun at American football, which, despite its name, rarely involves contact with the ball via the feet.
A feature that was introduced in The Sims 2 and stays present currently is the eyedropper tool. When the eyedropper tool is pointed at a wall covering, floor covering, or most objects, will show the name of what it's pointed at.
Clicking on a wall or floor covering will switch to the appropriate area of build mode and select that covering so it can be applied. Clicking on an object will make an exact duplicate of it, and will focus the catalog on that object. Certain opportunities may make an object available in the Family Inventory. When a Sim family moves, if "pack furniture" is selected, all objects in the household will be placed in the Family inventory, to be moved and rearranged in the new house.
Introduced in patch 42, blueprint mode a subset of the build mode , allows players to choose from pre-made rooms. A player can place down blueprints anywhere furniture can go, and after "realizing" them, have the blueprints automatically laid out. Create a World[ edit ] On October 29, , Electronic Arts announced "Create a World" CAW , which is a game world editor that allows players to create their own custom cities from scratch for use within the game.
Players can customize lots, choose terrain patterns and add roads, vegetation and neighborhood accents such as water towers and lighthouses. Users can upload their worlds to The Sims 3 Exchange for download by other players.